HP | 441 |
ATK | 1023 |
DEF | 652 |
CRIT Rate | 5% |
CRIT DMG | 50% |
Energy | 140 |
Taunt | 75 |
Speed | 98 |
An ordinary diviner at the Divination Commission. She would never slack off in slacking off.
Following her parents' wishes, Qingque qualified for the Divination Commission, but the relaxing post she was expecting was in fact a brutal, high-intensity workplace.
After several years of work, Qingque has honed her skills — no matter which department she's transferred to, she's still the lowest-leveled diviner.
She would browse books and play ancient tile games to wile away the hours... What more could one ask for than a life like this?
Basic ATK
Tosses 1 jade tile from the suit with the fewest tiles in hand to deal Quantum DMG equal to of Qingque's ATK to a single enemy.
Skill
Immediately draws jade tile(s) and increases DMG by until the end of the current turn. This effect can stack up to time(s). The turn will not end after this Skill is used.
Ultimate
Deals Quantum DMG equal to of Qingque's ATK to all enemies, and obtain 4 jade tiles of the same suit.
Talent
When an ally's turn starts, Qingque randomly draws 1 tile from 3 different suits and can hold up to 4 tiles at one time.
If Qingque starts her turn with 4 tiles of the same suit, she consumes all tiles to enter the "Hidden Hand" state.
While in this state, Qingque cannot use her Skill again. At the same time, Qingque's ATK increases by , and her Basic ATK "Flower Pick" is enhanced, becoming "Cherry on Top!" The "Hidden Hand" state ends after using "Cherry on Top!".
Technique
After using Technique, Qingque draws jade tile(s) when the battle starts.
Enhanced Basic ATK
Deals Quantum DMG equal to of Qingque's ATK to a single enemy, and deals Quantum DMG equal to of Qingque's ATK to enemies adjacent to it.
"Cherry on Top!" cannot recover Skill Points.
Ultimate deals
Every time Draw Tile is triggered, Qingque immediately regenerates
Ultimate Lv. +2, up to a maximum of Lv.
Talent Lv. +2, up to a maximum of Lv.
After this character's Skill is used, there is a
With Autarky, using Basic ATK or Enhanced Basic ATK immediately launches 1 follow-up attack on the same target, dealing Quantum DMG equal to
Skill Lv. +2, up to a maximum of Lv.
Basic ATK Lv. +1, up to a maximum of Lv.
Recovers 1 Skill Point after using Enhanced Basic ATK.
Level | HP | ATK | DEF | Costs |
---|---|---|---|---|
1 | 60 | 139 | 88 |
|
20 | 117 | 271 | 173 | |
20+ | 141 | 327 | 208 |
|
30 | 171 | 396 | 253 | |
30+ | 195 | 452 | 288 |
|
40 | 225 | 522 | 333 | |
40+ | 249 | 577 | 368 |
|
50 | 279 | 647 | 412 | |
50+ | 303 | 702 | 448 |
|
60 | 333 | 772 | 492 | |
60+ | 357 | 828 | 528 |
|
70 | 387 | 897 | 572 | |
70+ | 411 | 953 | 608 |
|
80 | 441 | 1023 | 652 |
Restores 1 Skill Point when using the Skill. This effect can only be triggered 1 time per battle.
Using the Skill increases DMG Boost effect of attacks by an extra <unbreak>#1[i]%</unbreak>.
Qingque's SPD increases by <unbreak>#1[i]%</unbreak> for 1 turn after using the Enhanced Basic ATK.
Not Available
Not Available
Character Details
An ordinary diviner at the Divination Commission. She would never slack off in slacking off.
Following her parents' wishes, Qingque qualified for the Divination Commission, but the relaxing post she was expecting was in fact a brutal, high-intensity workplace.
After several years of work, Qingque has honed her skills — no matter which department she's transferred to, she's still the lowest-leveled diviner.
She would browse books and play ancient tile games to wile away the hours... What more could one ask for than a life like this?
Character Story: Part I
The legend of Qingque begins at the lyceum.
From the time of Qingque's freshman year right through to her graduation, whenever exam grades were announced, the word Qingque was always followed by a number written out in full:
At first, her tutors thought that Qingque was just an average talent unsuitable for academia, so they didn't really look into things. However, as precisely same number kept turning up in the examination records, her tutors began to suspect that this wasn't a coincidence at all.
Very soon, having long conversations with the tutors became a common occurrence for Qingque. Anyone familiar with this kind of sophistry will recognize that handful of sayings: at first, she's "quiet and well-behaved," or "gifted." Then, later on the tone will shift to blame, "A pity that big brain of yours is going to waste," before the grand finale:"If only you could dedicate such ingenuity to your studies, then blah blah blah..."
But Qingque knew the kind of life she wanted far better than her tutors do. She kept repeating "Oh, yes yes yes," and "Mmm sure sure sure," before turning straight around to fall asleep at her desk, and just scraping by during the next exam — this was how Qingque responded to the coercion and threats of her tutors.
They finally ran out of patience with her. In the end, they could only leave behind a resentful message in her yearbook:
"It'd be difficult for her to achieve greatness"
Character Story: Part II
During the ten-plus years at the Divination Commission, Qingque kept a low-key existence like a harmless little sparrow.
Following her parents' expectations and holding down a steady job, Qingque thought she could breathe a sigh of relief. However, she didn't realize that the Divination Commission — which are in charge of gathering, collecting, and sorting information — is an endless sea of misery for slackers, with no limit despite any amount of hard work. This high-intensity work drove Qingque into torment, from which she could not escape.
However, as the saying goes, "what doesn't kill you only makes you stronger." Qingque fought through the endless world of professionals, and became a seasoned slacker who managed to learn a few tricks from the sly old dogs. She's transferred throughout the departments and worked under several bosses. Every time, she's always the lowest-leveled diviner, with her numbers threatening to go even lower. It can be said that this has been... pleasing.
However, there're two things that still trouble her. One is the New Year tradition of visiting her parents for an annual catch-up, talking about life and her plans for the future — because she doesn't have any plans at all. The other is that pesky boss of hers who's faster than a jade abacus at piling new work on her whenever she's busted slacking off.
Qingque is determined to keep improving her time management skills and escape the terror of her Divination Commission manager's pursuit. What a shame that Qingque fails to understand fate supersedes her. Her every thought is well within the purview of the omniscia.
Character Story: Part III
The game of Celestial Jade is supposed to have been around since the days of the Primeval Imperium, but was lost during the Xianzhou Alliance's period of long interstellar drift. Thanks to an anonymous diviner at the Divination Commission, the rules have been collated and brought back to modern-day Xianzhou, where the people are fortunate enough to have access to this mind-boggling tile game based on astrophysics and celestial phenomena.
Of course, rules alone are not enough. That's why the diviner used blueprints from her repository as bait to lure in close colleagues from the Artisanship Commission into crafting Celestial Jade tiles plus a board to play on. The auto-shuffling function is integrated into these boards, and quickly began to catch on in the Quatraboard Games Parlor (which is owned by the Artisanship colleague).
Nowadays, Celestial Jade is one of the most popular games aboard the Xianzhou Luofu. The diviner would joke about this in letters sometimes with her artisan friend. She'd originally wanted to use this game for nothing more than her own leisure, not to capture the hearts of millions of Xianzhou people. Now that's a completely unintended outcome.
"Well, it's not a bad thing..."
"After all... If I can use this leisurely brain game to slack off out in the open, then why not go for it?"
Character Story: Part IV
"Being happy at work is an artform."
"First, never overdo any task. Higher-ups want to see their tasks progressing at a consistent pace before the deadline, so never turn in anything early."
"Second, never take the initiative. If higher-ups don't personally tell you what they want you to do, that is not your problem."
"Third, don't work hard by yourself, and never fight for clout. If you can, try and drag someone in to suffering together with you. Whatever you do, never work alone for the sake of trying to demonstrate any kind of ability."
"Afterward, you can give credit to your peers, both as an easy hat-tip or simple investment into your future. But also as a shield against the possibility of higher-ups promoting you — a promotion means even more work."
"The point is, there are three basic principles for happiness at work – do not be proactive, do not say no, and do not be responsible. Did you get it?"